God of War: Ghost of Sparta Review

How does Sony manage to do it all the time? No, allow me to rephrase that. How does this franchise always manage to do it? How does it manage to not change its formula, but always win us over? God of War: Ghost of Sparta plays not much differently than the GOW games before it, and yet, we don't care. Has this franchise stumbled upon something that defies age? I'm not sure just yet, but what I do know is that I wholly enjoy this game. Much like every other God of War title, you're thrown into the eye of the storm immediately, so the game wastes no time in delivering the goods - and that's par for course. Traditionally, GOW games were never about long and tiresome training intros, and that's because the game is so accessible, there was never a need for them. Yes, occasionally you'll get gameplay hints towards the beginning, but they aren't very intrusive and allow the gamer to focus on the action.


And that's what makes God of War so great. Not just this game, but the franchise as a whole. It has never strayed from what's made it a superb series in the first place; it never lost its focus. God of War never tried to be something more than a balls-to-the-wall, super fast, super violent action game, and I respect that. It never decided that it had to become an RPG midway through, or that it needed strategy elements. No. God of War's focus has always been: 'pressing a series of buttons makes the character furiously whip around and spill lots of blood'. Perfect. And those boss battles? Let's face it, the reason we love them so much isn't because of how epic they can be, but it's because of how gruesome the boss' death ends up being. Those are just some of the reasons why we love God of War, and all of the reasons continue to exist with Ghost of Sparta.

The upgrades, the mayhem, the weapons, the boss battles, and even the always engrossing storyline - Ghost of Sparta continues the faithful God of War tradition of being the total package, despite coming in a package that only fits inside the UMD slot of your PSP. Perhaps the only drawback to all of this, and this may be considered a technical limitation, is that Ghost of Sparta is nowhere near as lengthy as other games in the series. The UMD can only store so much, and that impacts the length of the game to about eight hours. Though are a variety of challenge modes for you to partake in once you finish the game, which increase the amount of time you can spend with it considerably.

Bar none, Ghost of Sparta is the best looking PSP game available today. The same way that the franchise has set a bar on the PlayStation 2 and PlayStation 3, it has done the same on the PSP. Chances are, considering the age of the PSP, it's unlikely a better looking game will come along and unseat Ghost of Sparta - I simply don't see it happening. So not only is Ghost of Sparta one of the best playing games for Sony's handheld, but it's the best looking one. Ready At Dawn has pushed this little unit to its limits by increasing the texture clarity, smoothing out the edges around game characters, allowing the framerate to run silky smooth, and employing some really spectacular effects. Chains of Olympus already looked great, but Ghost of Sparta simply looks better.

If you're a God of War fan, you know what to expect from the audio. Voice acting courtesy of TC Carson, who continues to deliver some of the best voice acting this industry sees on the regular, in addition to a soundtrack that's made to raise your tension, thanks to its fully orchestrated arrangements. Ghost of Sparta's brilliance knows no bounds, as the audio will leave you in a more than satisfied state. I also found it best to have a pair of nice headphones plugged in while playing, because the audio simply sounds that much more rich when it's streaming directly into your ears, as opposed to the PSP's speakers.

All in all, God of War: Ghost of Sparta is the PSP game you should have no reservations about. It's a well deserved $40 purchase that'll stay in your collection of portable titles for a long time. It's the ultimate example of the full console experience in the palm of your hands. God of War: Ghost of Sparta boasts everything you'd expect out of the franchise: superb visuals, great audio, massive gameplay, epic story, and great controls, all in a package that fits in the palm of your hand.

SpaceX delays first satellite launch due to technical glitch


SpaceX scrubbed the launch of its Falcon 9 rocket minutes before takeoff Monday, saying it will prepare for another attempt Thursday.

The private spaceflight company posted the date of the next attempt on Twitter after the first attempt was thwarted by a technical glitch.It did not elaborate on the problem.

Reuters reported officials called off the launch after the rocket missed its 66-minute window due to delays, including the glitch.

If successful, the rocket will carry a commercial satellite into space, a potential game-changer in a global industry worth nearly $190 billion a year.

The satellite, known as SES-8 and worth about $100 million, will be positioned to provide television, cable, broadband and other services to customers in India, China, Vietnam and other markets in Asia, Reuters reports.

It is owned by Luxembourg-based SES S.A., which currently operates a 54-satellite fleet, the world's second-largest.

Reuters contributed to this report

Resident Evil 6 dated for November 20

The writing's been on the wall for a new flagship installment in Capcom's Resident Evil franchise for some time now, and today, the publisher pulled the trigger on that announcement. Resident Evil 6 will be available for the Xbox 360, PlayStation 3, and PC on November 20.


Resident Evil 6 will feature a split plotline, though bioterrorism remains the motif. In the US, Leon S. Kennedy joins the president of the United States 10 years after the events that defined Raccoon City, ostensibly to offer the truth on what actually happened there. However, in the midst of this revelation, bioterrorists attack, converting the president into a lurching undead.

On the other side of the world, Bioterrorism Security Assessment Alliance member Chris Redfield touches down in China, which is in the midst of its own bioterrorism outbreak. Resident Evil 6 will be the first installment in the franchise to feature both Redfield and Kennedy, and Capcom noted that new characters will also be introduced in the game.

Development on Resident Evil 6 is being led by Hiroyuki Kobayashi. The developer has previously received producer credits for a number of Capcom's titles, including Resident Evil 4, Killer7, and Dragon's Dogma.

Prior to today's announcement, Capcom had posted to a countdown teaser site for the game, NoHopeLeft.com. That site now directs to a YouTube page featuring Resident Evil 6's first trailer, which can be found below.

Infinity Ward crafting next-gen Call of Duty?

In October, a job listing at Call of Duty studio Treyarch indicated that the developer was readying a next-generation entry in the shooter franchise. Now, it appears Infinity Ward is also preparing a next-generation Call of Duty game.


A requisition for a senior animator at Infinity Ward calls for a person with "an interest in working with next-generation technologies."

Unfortunately, the job listing does not offer any additional information about what Infinity Ward may be at work on. As for what next-generation technologies could pertain to, there are numerous possibilities. At the 2011 Electronic Entertainment Expo, Activision pledged its support for Nintendo's Wii U, and rumors are swirling that Microsoft and Sony are readying new consoles.

If Infinity Ward is indeed at work on a next-generation Call of Duty title, it won't be the only project the studio is crafting. Last week, Activision announced the Modern Warfare 3 content season, and it named Infinity Ward, Raven Software, and Sledgehammer Games as developers for the barrage of game updates planned over the next nine months.

A new Call of Duty game has been confirmed for release in 2012, but Activision has yet to name this title or mention what developer(s) are working on it. That game has no release date yet, but Call of Duty has had new installments debut between late October and mid-November every year since the franchise was launched in 2003.

EA stock tanks on Star Wars: The Old Republic fears

US markets are largely positive today, due in large part to positive earnings-season economic data and strengthening unemployment data, according to a consensus of financial reporters. However, such is not the case for Electronic Arts, which is trading down more than 6 percent after Brean Murray Carret & Co. analyst Todd Mitchell lowered the company's price target from $28 to $22.


As reported by Market Watch, Mitchell's reassessment of EA came about due to what he termed "creeping concerns" over the future of EA's recently launched massively multiplayer online role-playing game Star Wars: The Old Republic.

"Specifically, initial sales appear to be below expectations, and casual observation of early play is causing us to rethink our churn assumptions," Mitchell said in a note to investors.

Released to a strong critical reception on December 20, The Old Republic sold more than 1 million units during its first week of availability. That tally proved to be more than what EA could handle, as the game's launch was marred by long wait times to access many servers.

Mitchell's analysis of The Old Republic's situation isn't without its detractors. Speaking with GameSpot, Electronic Entertainment Design and Research's Jesse Divnich emphasized that it is far too early to measure the game's long-term potential.

"Some sell-side analysts have such bad tunnel vision on the market that they fail to understand the mechanics of the MMO vertical," Divnich said. "Whether MMO, console game, mobile, or social, each have a completely different business model. It is erroneous to apply success metrics from other verticals to the MMO market and that is exactly what a lot of analysts are doing."

Divnich also noted that EA still has a number of options to boost player numbers and engagement, should the company deem it necessary.

Baird & Co. analyst Colin Sebastian echoed Divnich's sentiment, telling GameSpot, "The game doesn't appear to be the smash hit that some had [thought], but I think it's way too early to be signing the death warrant."

Rayman Origins bounces to PC March 29

When Ubisoft announced Rayman Origins in 2010, the publisher said a PC version of the 2D platformer was possible. Today, the publisher revealed a Windows version of the game is not only possible, but also nearly ready for release.


Ubisoft announced this afternoon that Rayman Origins will land on the PC on March 29. Of note, the game will be available for $30 at retail stores and as a download through Ubisoft's online shop.

While the Xbox 360, PlayStation 3, and Wii iterations of Rayman Origins were launched in November, the PC version of the game isn't the only SKU still awaiting release. A PlayStation Vita version of the game is scheduled to launch on February 14, and a 3DS iteration is slated for March 20.

Rayman Origins is a quirky 2D side-scroller developed by Ubisoft and Rayman creator Michel Ancel. For more on the title, check out GameSpot's review of the Xbox 360 version.

Women's team get first draw in training course


HA NOI (VNS) —Viet Nam's national women's football team drew 3-3 with Nanjing's Under-14 team in the first match of their training course in China on Sunday.

The host logged their first goal near the end of the first half, before Tuyet Dung levelled some minutes later.

The young boys continued to lead the result with two consecutive goals in the first 15 minutes of the second half. This pressured the Vietnamese into speeding up to lodge more attacks. They grabbed two more goals through Thanh Huong and Huynh Nhu to mark a draw.

The team will play two more matches ahead of their return to Viet Nam on December 2— VNS

Ambridge claims Asia Pacific contest

Amateur hour: English John Ambridge (right) accepts the award for the Asia Pacific Senior Amateur Golf Championship at the Montgomerie Links golf course on Saturday. New Zealand secured the team event. — Photo courtesy Montgomerie Links
QUANG NAM (VNS)— John Ambridge from England has been named 2013 champion of the Asia Pacific Senior Amateur Golf Championship at the Mont-gomerie Links golf course.

His one-under-par total of 215 earned him the title by four strokes from Peter King of Australia.

In an exciting final day on Saturday, Denis Dale from Australia and Ambridge finished on one over par (145).

Douglas Williams from Hong Kong was one stroke (146) behind with overnight leader Frank Borren of New Zealand and Lian Al Hian from Singapore on three-over (147).

In the team championship, New Zealand (897) defended their title by three strokes from the Australian team.

The annual championship drew 98 players from 15 countries and territories.

Willie Ong Hoo Eng from Singapore was the overall winner with a score 209, while Australia's Peter McGregor was runner up at 211.

It's the first time the regional championships have been held at Montgomerie Links, Viet Nam's best championship course. — VNS

Busby Babe Bill Foulkes dies aged 81


Bill Foulkes Bill Foulkes captained Manchester United in the aftermath of the 1958 tragedy

Former Manchester United captain Bill Foulkes, who survived the 1958 Munich air crash, has died aged 81.

Only Sir Bobby Charlton, Ryan Giggs and Paul Scholes have played more times than the Busby Babe, who made 688 appearances for United.

Club executive vice-chairman Ed Woodward said "he will never be forgotten" adding, "he was a giant character" in the club's post-war era.

St Helens-born Foulkes played for United in their 1968 European Cup win.

Foulkes was a key member of Sir Matt Busby's team of talented young players, who were nicknamed the Busby Babes.

On 6 February 1958, the plane that was carrying the team back from Belgrade crashed in a blizzard after re-fuelling at Munich airport.
'Heroics'

Twenty-three people died - eight players, eight newspaper journalists and seven members of backroom staff.

Speaking about the disaster in 2008, Foulkes said he had been "put in a bad way" by the crash.

"The back end came up and I saw it came up and down again and this meant all the stuff came out of the back and hit me in the back of the head."

However, he managed to escape from the plane and ran to safety before returning to help the survivors.

"I ran over to Matt and we put an overcoat underneath him and he just turned over, groaned and passed out," he said.

After the Munich tragedy, Foulkes took over the captaincy and became a pillar of some of United's most successful teams.

Foulkes was a four-time league champion and a FA Cup winner.

He also won the European Cup at Wembley with United, when the team beat Portuguese side Benfica 4-1 in 1968.
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Bill Foulkes and Sir Matt Busby after the 1968 European Cup Final triumph
Bill Foulkes and Sir Matt Busby after the 1968 European Cup Final triumph Bill Foulkes captained Manchester United in the aftermath of the 1958 tragedy

Fellow former United captain Gary Neville tweeted that Foulkes was "a legend", while current player Rio Ferdinand added that he had been a "great servant to the club".

Mr Woodward said Foulkes was "a very gentle man, who I was privileged to meet on several occasions, including most memorably with his team-mates at the Champions League final in Moscow, 50 years after his heroics in the Munich air crash".

Foulkes made his United debut against Liverpool in December 1952 and went on to score nine goals in his career. He won his only England cap in 1954.

He joined the club as an amateur in March 1950 and began playing professionally in August 1951 after he left his mining job at Lea Green Colliery in St Helens.

Manchester United centre-back Rio Ferdinand tweeted: "Sad to hear news of Bill Foulkes passing away. Great servant to the club. Thoughts are with his family."

Foulkes left United in June 1970 and went on to manage clubs in the US and Norway.